Vex 3

Vex 3
Genres:🎪Casual
Developer:Amazing Adam
Source:LittleGames
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About Vex 3

Vex 3 is the third installment in the beloved Vex stickman platformer series, developed by indie developer Amazing Adam. Originally released in 2014 as a Flash game, it has since been converted to HTML5, ensuring smooth gameplay on modern browsers, Chromebooks, and mobile devices. The game drops you into a minimalist world where a fragile stickman must navigate through obstacle-filled levels called Acts. Every stage is packed with deadly traps: spinning saw blades, spike walls, collapsing platforms, and electric beams that can kill you instantly. The goal is simple—reach the green portal at the end of each level without dying. What sets Vex 3 apart is its tight controls and cleverly designed difficulty curve. The game offers 10 main Acts, 3 challenge rooms, and a brutal Hardcore mode for players who want to push their skills to the limit. Each Act introduces new mechanics and increasingly complex obstacle patterns, keeping even veteran players on their toes. The checkpoint system keeps frustration manageable while still maintaining challenge. Special blocks add variety: orange blocks bounce you higher, purple blocks crumble immediately, and speed blocks give you a horizontal boost. Gold, Silver, and Bronze time limits earn you trophies, while medals are awarded for completing levels without sliding or finding hidden stars.

How to Play Vex 3

The core gameplay revolves around precision movement. You control the stickman using Arrow Keys or WASD:

  • Move Left/Right: Arrow keys or A/D
  • Jump: Up arrow or W
  • Slide/Crouch: Down arrow or S
  • Wall Climb: Hold jump while touching a wall
  • Swim: Directional keys while in water
  • Restart: R key (instant respawn at checkpoint)


Each Act contains multiple checkpoints marked by red flags. Touch a flag to save your progress—if you die, you respawn there instead of starting the entire level over. This system keeps frustration manageable while still maintaining the challenge.


Special blocks add variety to gameplay: orange blocks bounce you higher, purple blocks crumble immediately after you step on them, and speed blocks give you a horizontal boost. Some levels also include swimming sections where timing your breath becomes crucial.


The game rewards mastery. Gold/Silver/Bronze time limits earn you trophies, while medals are awarded for completing levels without sliding or for finding hidden stars. Achieving gold in any Act unlocks Hardcore mode—a more punishing version with fewer checkpoints and deadlier obstacles.

Editor's Review

Here's the thing about Vex 3: it's brutally unfair in the best way possible. The game doesn't hold your hand. You'll die. A lot. In the first few minutes, you'll probably die more times than you've played some entire games. And that's exactly the point.


What makes Vex 3 work is the checkpoint system. Death is instant and frequent, but restarting takes two seconds. You watch yourself fail, you learn the pattern, and you try again with slightly better timing. That loop—fail, learn, retry, succeed—becomes almost hypnotic. The game respects your time while absolutely refusing to respect your ego.


The controls feel tight. That's crucial for a precision platformer. Every jump lands where you expect, every slide goes under the barrier you aimed for. No input lag, no frustrating collisions with invisible walls. When you die in Vex 3, it's because you misjudged the timing, not because the game betrayed you.


Where the game struggles a bit is in its visual clarity. Some traps blend into the background, especially on later Acts with darker color schemes. You'll occasionally die to something you swear wasn't there—or worse, something you saw but forgot about mid-jump. A few more visual cues for hazard timing would help.


Still, Vex 3 remains one of the best browser platformers available. It has that "just one more try" quality that makes it dangerous—you'll tell yourself "one more attempt" and suddenly an hour has passed. The Hardcore mode adds serious replay value for completionists, and the community around the game continues to share speedrun strategies years after release.


If you enjoy skill-based games that reward patience and practice, Vex 3 is essential. Just don't plan on sleeping early on your first night with it.

Frequently Asked Questions

Q: How many levels are there in Vex 3?

Vex 3 contains 10 main Acts, 3 bonus challenge rooms, and a Hardcore mode that reimagines all main levels with increased difficulty. Reaching 100% completion requires mastering all normal Acts, finding every hidden star, and earning gold trophies on each level.

Q: When should I use wall climbing versus regular jumping?

Wall climbing becomes necessary when gaps are too wide for normal jumps or when platforms are positioned above walls. To wall climb, run toward a wall and hold the jump button—the stickman will grab and climb. Release and press jump again to leap off in the opposite direction. This technique is mandatory for Act 2 onward.

Q: What happens if I die in Hardcore mode?

Hardcore mode resets your entire progress within that level—you restart from the beginning, not your last checkpoint. This makes Hardcore significantly more punishing and why it's recommended only after you've mastered normal mode. However, completing all Hardcore Acts earns you the "True Hardcore" trophy.

Q: Can I save progress between browser sessions?

Vex 3 saves your completion progress, unlocked acts, and earned trophies locally in your browser. If you close the tab and return later, your gold medals and unlocked challenges remain. However, switching browsers or clearing browser data may reset your save.

Q: How do I find the hidden stars in each Act?

Hidden stars are placed in tricky locations—often requiring detours from the main path or precise jumps to reach. Some stars are above seemingly impassable gaps, others are tucked behind destructible blocks or in corners you wouldn't normally check. Taking your time to explore each Act thoroughly is the best strategy for collection.

Q: What's the difference between sliding and crouching?

Sliding and crouching use the same key (Down/S), but behave differently. Sliding happens while moving forward—your hitbox shrinks, allowing you to pass under low barriers. Crouching is stationary and mainly used for timing purposes. The game interprets your context automatically.

Q: Are there any water levels and how do they work?

Yes, several Acts include swimming sections. Your stickman can move in all directions underwater using directional keys. However, you have limited air—staying submerged too long drains a breath meter. When it empties, you drown. Plan your underwater route before diving in, and don't waste time exploring underwater dead ends.

Q: Does Vex 3 have a save system for mobile players?

Mobile players can play Vex 3 through their mobile browser with touch controls. Progress saves automatically through local storage, just like desktop. The touch controls (on-screen arrow buttons) work well but lack the precision of a keyboard, making desktop the recommended platform for serious play.